Ex-Bungie president wants to offer “a job that fits in your life, not something that rules it”
Culture is key.
That’s been one takeaway for Harold Ryan, who started working with Bungie as a tester on the original Halo, advanced to studio president by 2008, and spent the ensuing eight years atop the org chart until stepping down in 2016.
Ryan’s tenure at Bungie saw the studio resort to “brutal” crunch on 2004’s Halo 2, and then spend the next dozen years working to eliminate enforced crunch on its games. In announcing his new endeavor ProbablyMonsters, Ryan speaks to GamesIndustry.biz about the importance of company culture.