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ProbablyMonsters’ Ryan says its important to define crunch early with new studios

October 16, 2019

The head of new games company ProbablyMonsters Harold Ryan has said that you need to deal with crunch culture at the beginning with a new developer.

Speaking to GamesIndustry, the ex-Bungie employee said that it’s vital to actually say what crunch means in order to create a culture where people can express what they are and are not happy with.

“To me, you first have to define crunch as being something that’s beyond someone’s comfort zone,” Ryan said.