Software Engineer

About ProbablyMonsters Inc.

Established in 2016 and announced in October 2019, ProbablyMonsters™ is a new breed of game company that builds sustainable AAA studios to launch original AAA games. The company was founded by Harold Ryan to not only create great games, but also to make a great working experience for developers, one where people, culture, and creativity come first. ProbablyMonsters mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. The company has built a central team that provides early stage infrastructure and long-term support to its studios on Operations, HR, Finance, BizDev, Tech, and QA, among other services. This unique model provides ProbablyMonsters studios the confidence, security, and stability to create and ship their games free of distractions. Learn more about us at

We seek a Software Engineer for the Game Services team.  In this role, you will work with the Services Architect to build a greenfield online service to support the games produced by our studios.  It requires the ability to empathize with our customers while simultaneously pushing to write high quality, scalable, easy-to-maintain software.

Who You Are: 

  • You take pride in writing high-quality software
  • You understand the challenges and pitfalls with building scalable and maintainable services
  • You know when to focus on short-term needs and when to focus on building for the future
  • You enjoy working with your customers to make their dreams become reality 

What You Will Do: 

  • Construct the framework upon which our services will run 
  • Integrate existing tech, or build new tech if needed, to solve our customer’s problems
  • Seek to minimize the total cost of building, deploying and maintaining code
  • Partner with the live-ops team to plan for the ongoing operation of services
  • Promote a culture of quality, reliability, and customer-focus

Minimum Qualifications: 

  • Two years of professional experience building online services for AAA games
  • Minimum of six months supporting a live game
  • One year building services using C#, Go, Java or equivalent