Generalist Engineer



Our mission is to create industry-leading multiplayer games for players around the world.  We are working on an unannounced and original next-generation AAA title.



Our dynamic team of game makers is looking for a Generalist Engineer who loves games and is eager to bring exceptional entertainment to millions of players. We are building a next generation multiplayer game, and you will be responsible for helping architect and build core technologies and tools.


  • You will help ensure a stable development environment and a high bar for code quality, including pushing the boundaries of what our code is capable of.
  • You have strong interpersonal and development skills as you will collaborate with other engineers and disciplines.
  • You believe that technical passion and common decency can and should exist harmoniously. You strive to model this every day, using clear, direct, and kind communication, both verbal and written.
  • You are excited about learning new technologies and practices.
  • You have a high level of proficiency in one or more of the following platforms: UE4/C++ or a proprietary game engine.
  • Experience working in an online / multiplayer environment on at least one AAA title is a plus
  • Experience developing for both PC and console is a plus.
  • You find time to play video games and& empathize deeply with our players, because you are a gamer at heart.


  • Craft pragmatic, reliable shipping code.
  • Use social skills to communicate with development and leadership teams on tradeoffs of different code solutions, possible solutions for impossible goals, and how to limit and reduce risks.
  • Collaborate with a multi-disciplinary team of content creators to make the best game possible.
  • Contribute to an evolving game code architecture.
  • Bring passion for helping our team do amazing things.
  • Participate in daily playtests to see how the game is playing and experience how your work is affecting the product.


  • You have at least 3 years’ experience working in games.
  • You can demonstrate the ability to build client systems for interacting with networked services, key infrastructure systems, and Core Tech pivotal to a game successfully shipping with continued live development.
  • Capacity to collaborate with other disciplines to take high level goals, and translate them into clear, measurable tasks.





Established in 2016 and announced in October 2019, ProbablyMonsters™ is a new breed of game company that builds sustainable AAA studios to launch original AAA games. The company was founded by Harold Ryan to not only create great games, but also to make a great working experience for developers, one where people, culture, and creativity come first. ProbablyMonsters mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. The company has built a central team that provides early stage infrastructure and long-term support to its studios on Operations, HR, Finance, BizDev, Tech, and QA, among other services. This unique model provides Firewalk Studios and all ProbablyMonsters studios the confidence, security, and stability to create and ship their games free of distractions. Learn more about us at