Game Systems Engineer
ABOUT FIREWALK STUDIOS 

Our mission is to create industry-leading multiplayer games for players around the world.  We are working on an unannounced and original next-generation AAA title.

THE ROLE

Our dynamic team of game makers is looking for a Game Systems Engineer who loves games and is eager to bring exceptional entertainment to millions of players. We are building a next-generation multiplayer game, and you will be responsible for helping architect and build core gameplay systems technology and tools.

WHO YOU ARE
  • You will help ensure a stable development environment and a high bar for code quality, including pushing the boundaries of what our code is capable of.
  • You have strong interpersonal and development skills as you will collaborate with other engineers and disciplines.
  • You believe that technical passion and common decency can and should exist harmoniously. You strive to model this every day, using clear, direct, and kind communication, both verbal and written.
  • You are excited about learning new technologies and practices.
  • You have a high level of proficiency in one or more of the following platforms: UE4/C++ or a proprietary game engine.
  • Experience working in an online/multiplayer environment on at least one “AAA” title is a plus.
  • Experience developing for both PC and console is a plus.
  • You find time to play video games & empathize deeply with our players, because you are a gamer at heart.

WHAT YOUR DAY MIGHT LOOK LIKE
  • Craft pragmatic, reliable shipping code.
  • Use social skills to communicate with development and leadership teams on tradeoffs of different code solutions, possible solutions for impossible goals, and how to limit and reduce risks.
  • Collaborate with a multi-disciplinary team of content creators to make the best game possible.
  • Contribute to an evolving game code architecture.
  • Bring a passion for helping our team do amazing things.
  • Participate in daily playtests to see how the game is playing and experience how your work is affecting the product.

QUALIFICATIONS
  • You have at least 3 years’ experience working in games.
  • You can demonstrate the ability to build Progression Systems, Behavior Trees, Social Systems, and/or Core Tech pivotal to a game successfully shipping with continued live development.
  • Capacity to collaborate with other disciplines to take high-level goals, and translate them into clear, measurable tasks.
ABOUT PROBABLYMONSTERS INC.

ProbablyMonsters™ is a builder of sustainable game studios that creates and launches original AAA games through a people-first culture. Our mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. In an industry where new AAA studios and developer-focused cultures are equally rare, ProbablyMonsters stands out by fostering both with excellence. We empower our family of studios to concentrate on game creation while our platform team focuses on providing early stage infrastructure and long-term support. This unique development model provides each of our teams the confidence, security, and stability to create and ship their games free of distractions. Our family of studios includes: narrative-driven Cauldron Studios™, multiplayer-focused Firewalk Studios™, and our third studio, not named yet, already working on a next-gen co-op RPG game. Learn more about our people, culture, and commitment to exceptional creativity at probablymonsters.com 
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