Game Client Engineer, Test (Unreal Engine 4)
About ProbablyMonsters Inc. 

ProbablyMonsters™ is a builder of sustainable game studios that creates and launches original AAA games through a people-first culture. Our mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. In an industry where new AAA studios and developer-focused cultures are equally rare, ProbablyMonsters stands out by fostering both with excellence. We empower our family of studios to concentrate on game creation while our platform team focuses on providing early stage infrastructure and long-term support. This unique development model provides each of our teams the confidence, security, and stability to create and ship their games free of distractions. Our family of studios includes: narrative-driven Cauldron Studios™, multiplayer-focused Firewalk Studios™, and our third studio, not named yet, already working on a next-gen co-op RPG game. Learn more about our people, culture, and commitment to exceptional creativity at probablymonsters.com

We are looking for a
Game Client Engineer, Test (Unreal Engine 4) to empower our QA departmentIn this critical role, you will become an expert in the game systems implemented by our studios and use that expertise to help QA build plans to test those systems efficiently, and also create the necessary in-game tooling necessary to execute on those plans.  This requires the ability to both quickly learn foreign code and to interface/empathize with QA. 

Who You
Are:
  • You enjoy tearing apart existing systems to understand how they work
  • You thrive when quickly building in-game tools to unlock other teams
  • You pivot quickly when priorities change
  • You can build, manage and maintain a diverse set of tools
What You Will Do:
  • Learn the game systems built by our studios to help QA test them effectively
  • Engage with QA to determine what tools are necessary for them to validate the quality of our games efficiently
  • Empower QA teams by evaluating and acquiring the necessary tools to make them effective
  • Evaluate and integrate automated test frameworks
  • Collect/expose data about tests to help QA prioritize test suites
Minimum Qualifications: 
  • At least four years of experience building tools and game functionality inside of Unreal Engine 4 using C++
  • Demonstrated experience learning game systems
  • Demonstrated understanding of the QA process
Apply