Game Client Engineer, Test (Unreal Engine 4)

About ProbablyMonsters Inc. 

Established in 2016 and announced in October 2019, ProbablyMonsters™ is a new breed of game company that builds sustainable AAA studios to launch original AAA games. The company was founded by Harold Ryan to not only create great games, but also to make a great working experience for developers, one where people, culture, and creativity come first. ProbablyMonsters mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. The company has built a central team that provides early stage infrastructure and long-term support to its studios on Operations, HR, Finance, BizDev, Tech, and QA, among other services. This unique model provides ProbablyMonsters studios the confidence, security, and stability to create and ship their games free of distractions. Learn more about us at

We are looking for a Game Client Engineer, Test (Unreal Engine 4) to empower our QA departmentIn this critical role, you will become an expert in the game systems implemented by our studios and use that expertise to help QA build plans to test those systems efficiently, and also create the necessary in-game tooling necessary to execute on those plans.  This requires the ability to both quickly learn foreign code and to interface/empathize with QA. 

Who You Are:

  • You enjoy tearing apart existing systems to understand how they work
  • You thrive when quickly building in-game tools to unlock other teams
  • You pivot quickly when priorities change
  • You can build, manage and maintain a diverse set of tools

What You Will Do:

  • Learn the game systems built by our studios to help QA test them effectively
  • Engage with QA to determine what tools are necessary for them to validate the quality of our games efficiently
  • Empower QA teams by evaluating and acquiring the necessary tools to make them effective
  • Evaluate and integrate automated test frameworks
  • Collect/expose data about tests to help QA prioritize test suites

Minimum Qualifications: 

  • At least four years of experience building tools and game functionality inside of Unreal Engine 4 using C++
  • Demonstrated experience learning game systems
  • Demonstrated understanding of the QA process