For The Love Of
Games and Game Developers

In recent years the games industry has been challenging for game developers. Difficult cultures, unpredictable compensation, and unstable employment have been heightened by business arrangements that haven't typically rewarded developer success creatively or financially. ProbablyMonsters envisions a sustainable future for games. To do our part in achieving this vision, we unite the most forward-thinking creators, we guide them through our people-first culture, and we empower them to disrupt the dev process. As a new category of independent game company, ProbablyMonsters believes that the process of developing games should be as amazing as the games themselves. That's why we obsess about providing a positive and well-resourced environment with strong compatible cultural ties for our teams. We understand that ensuring a meaningful and rewarding creative space for our Monsters translates into memorable and valuable experiences for players.

We encourage our teams to bring their whole selves to their projects. We work hard, but we also intentionally craft moments that allow our teams to refresh, connect, and bond.

Award Winning Culture

Knit together inside the ProbablyMonsters community, all our Monsters are bonded by the core values of Trust, Respect, Approachability, and Accountability. Our shared vision to predictably deliver industry-defining games within a healthy environment is what keeps us focused to unapologetically defend the culture we've built together.

Meet Our Leaders

Harold Ryan

CEO and Founder

With over 25 years of games industry success, Harold Ryan has been responsible for generating over $5B of revenue through iconic franchises such as Halo, Destiny, Age of Empires, and MechWarrior.

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Shannon Armstrong

Chief People Officer

Shannon Armstrong is an HR and recruiting leader with over 20 years of experience in various industries, including technology startups, retail organizations, and finance.

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Steve Lopez

VP of Technology

A seasoned leader in IT and operations, Steve Lopez provided the technology backbone for franchises like Halo and Destiny, built out data centers for MSN, and designed and implemented the technology needed for Bungie’s divestiture from Microsoft.

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Douglas Kikendall

Chief Financial Officer

Doug Kikendall, formerly CFO at and Oak Harbor Capital, brings years of experience in fiscal management, financial reporting, internal controls, human resources, strategic planning, structuring legal entities, and mergers and acquisitions.

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Jennifer Jolley

General Counsel

With over 25 years of experience working with technology companies and entertainment properties like Big Fish Games and Product Madness, Jennifer Jolley brings a practical, actionable, and business-focused approach to the role of General Counsel.

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Anne Marko

VP Global Marketing

A former executive at Warner Bros. Games, Anne Marko’s 20 years of experience spans marketing, publishing, sales operations, digital storefronts, and partners such as LEGO, DC, and Mortal Kombat.

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Mark Subotnick

VP Partner Alliances

Mark “Bot” Subotnick is a longtime gaming and technology executive, known for holding key roles at Intel, Microsoft, and SEGA across multiple generations. He’s worked in nearly every category of gaming, from production to business development, QA, and marketing.

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Dave Matthews

Studio Head, Cauldron

Dave Matthews brings over three decades of experience managing large teams while helping build franchises like God of War, Myst, F.E.A.R., and Destiny. Having shipped over 20 titles, Matthews finds his greatest impact in leading teams to excellence.

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Tony Hsu

Studio Head, Firewalk

Tony Hsu is a seasoned leader and champion of new IP. Hsu was previously General Manager and Senior Vice President of the Destiny business unit at Activision, building a world-class product management and marketing team that launched the Biggest New IP in Gaming.

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Ryan Ellis

Game Director, Firewalk

Ryan Ellis, formerly Creative Director at Bungie and Lead Artist at Oddworld Inhabitants, brings 20 years of game industry experience to Firewalk. Ellis has worked in almost every facet of game development and is a proven leader at building highly successful teams.

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Battle Barge

Allen Fong, John Dunbar, Marsh Lefler, Patrick Blank

The four founders have worked closely together for over a decade and collaborated on successful original RPGs, like Torchlight and Borderlands. They’re joined by veteran talent from major studios including Ubisoft, LucasArts, Blizzard, and Gearbox.

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Our Journey