FOR THE LOVE OF
GAMES AND GAME DEVELOPERS
In recent years the games industry has been challenging for game developers. Difficult cultures, unpredictable compensation, and unstable employment have been heightened by business arrangements that haven't typically rewarded developer success creatively or financially.
ProbablyMonsters envisions a sustainable future for games. To do our part in achieving this vision, we unite the most forward-thinking creators, we guide them through our people-first culture, and we empower them to disrupt the dev process.
As a new category of independent game company, ProbablyMonsters believes that the process of developing games should be as amazing as the games themselves. That's why we obsess about providing a positive and well-resourced environment with strong compatible cultural ties for our teams. We understand that ensuring a meaningful and rewarding creative space for our Monsters translates into memorable and valuable experiences for players.
We encourage our teams to bring their whole selves to their projects. We work hard, but we also intentionally craft moments that allow our teams to refresh, connect, and bond.
Meet Our Leaders
CEO and Founder
With over 25 years of games industry success, Harold Ryan has been responsible for generating over $5B of revenue through iconic franchises such as Halo, Destiny, Age of Empires, and MechWarrior.Read More
Chief People Officer
Shannon Armstrong is an HR and recruiting leader with over 20 years of experience in various industries, including technology startups, retail organizations, and finance.Read More
VP of Technology
A seasoned leader in IT and operations, Steve Lopez provided the technology backbone for franchises like Halo and Destiny, built out data centers for MSN, and designed and implemented the technology needed for Bungie’s divestiture from Microsoft.Read More
Chief Financial Officer
Doug Kikendall, formerly CFO at TheTVDB.com and Oak Harbor Capital, brings years of experience in fiscal management, financial reporting, internal controls, human resources, strategic planning, structuring legal entities, and mergers and acquisitions.Read More
With over 25 years of experience working with technology companies and entertainment properties like Big Fish Games and Product Madness, Jennifer Jolley brings a practical, actionable, and business-focused approach to the role of General Counsel.Read More
VP Global Marketing
A former executive at Warner Bros. Games, Anne Marko’s 20 years of experience spans marketing, publishing, sales operations, digital storefronts, and partners such as LEGO, DC, and Mortal Kombat.Read More
VP Partner Alliances
Mark “Bot” Subotnick is a longtime gaming and technology executive, known for holding key roles at Intel, Microsoft, and SEGA across multiple generations. He’s worked in nearly every category of gaming, from production to business development, QA, and marketing.Read More
Studio Head, Cauldron
Dave Matthews brings over three decades of experience managing large teams while helping build franchise like God of War, Myst, F.E.A.R., and Destiny. Having shipped over 20 titles, Matthews finds his greatest impact in leading teams to excellence.Read More
Studio Head, Firewalk
Tony Hsu is a seasoned leader and champion of new IP. Hsu was previously General Manager and Senior Vice President of the Destiny business unit at Activision, building a world-class product management and marketing team that launched the Biggest New IP in Gaming.Read More
Game Director, Firewalk
Ryan Ellis, formerly Creative Director at Bungie and Lead Artist at Oddworld Inhabitants, brings 20 years of game industry experience to Firewalk. Ellis has worked in almost every facet of game development and is a proven leader at building highly successful teams.Read More
Allen Fong, John Dunbar, Marsh Lefler, Patrick Blank
The four founders have worked closely together for over a decade and collaborated on successful original RPGs, like Torchlight and Borderlands. They’re joined by veteran talent from major studios including Ubisoft, LucasArts, Blizzard, and Gearbox.Read More