We don't just want to make better games. We want to make gaming better.

At ProbablyMonsters, we have a unique way of inspiring creativity. We're an independent game company building a healthier culture by bringing together a diverse roster of development teams in a collaborative environment. When creators are free to dream, they build brilliant worlds, engaging games, and the best player experiences. We believe gaming deserves a better future. Come help us shape it.

Monsters Wanted

We're looking for bold thinkers, dreamers, and creators with a collaborative spirit.

New Worlds

Our games aren't small. They're ambitious titles created by original thinkers. Each team is led by creative leaders united under a strong, focused vision. For every game we develop, we provide AAA-level strategy and resources from conception through evolution of the IP.  

 

Creating extraordinary games fuels us, but we put equal focus on sustainable careers, comprehensive benefits, and cultivating teams based on shared values. We encourage developers to challenge the norm and disrupt the process so they can explore limitless possibilities. 

 

This is just the beginning. We're incubating more games from the most forward-thinking developers and working to grow today's leaders into tomorrow's visionaries.

Meet Our Leaders

Harold Ryan

Harold Ryan

CEO & Founder

With over 25 years of games industry success, Harold has generated over $5B of revenue through iconic franchises such as Halo, Destiny, Age of Empires, and MechWarrior.

Allen Fong

Allen Fong

General Manager

A veteran with gaming experience in North America and Asia, Allen has aligned business and creative goals to bring outstanding games to players throughout his career.

Brandi House

Brandi House

General Manager

As a games industry leader, Brandi has held previous roles at Bungie, Oculus, and Unity. She excels at creating coherent strategies and solving complex problems.

Dave Lesperance

Dave Lesperance

General Manager

A passionate creative director with a technical art and environment design background, Dave spent the last 16+ years working with studios such as Activision, Blizzard, Microsoft, Valve, Riot, and Tencent.

Chris Opdahl

Chris Opdahl

General Manager

With over 20 years of experience, Chris is adept at directing and managing large organizations while creating high-functioning and empowered teams that build quality games.

Carlos Sanchez

Carlos Sanchez

General Manager

With 20+ years of experience, Carlos has held prominent positions at Riot Games, Turn 10, Bungie, Xbox and EA. He's led large, AAA teams to success by doubling player base and driving operational maturity.

Adam Rymer

Adam Rymer

Chief Product Officer

With expertise leading multi-functional teams across many business segments including film, gaming, TV, digital, sports, and music, Adam provides insight and guidance for success across the board.

Shannon Armstrong

Shannon Armstrong

Chief Human Resources Officer

Shannon is an HR and recruiting leader with over 20 years of experience in technology startups, retail organizations, and finance.

Our Journey


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